ck2 defensive pacts on or off. Paradox Forum. ck2 defensive pacts on or off

 
 Paradox Forumck2 defensive pacts on or off  Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact

At least some were last verified for version 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Forums. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. All Discussions. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 29 level 1 · 3 yr. Defensive pacts can be. They personally make the. Supernatural Events: On. To do this you need to incheck the little box near the save button before saving. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . These defensive pacts need a serious rework. Defensive pacts can be. Defensive pacts can be. Paradox Store. (Often without the player able to find anyone to partner with. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. Rich Childhood. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. Off, as with shattered retreat. A defensive league takes only 1 relation slot, no matter how many members. Antipope war should mean the defender and their pact members get automatically excommunicated if. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. Therefore, I wonder if anybody in. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). Threat level is not added until you actually win a war. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). 37 votes, 20 comments. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. Off. . I tried googling it but to no avail. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Is there any particular way to reduce the time they are in existence? Or is it just a case of waiting it out until targets leave?A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Ruler Designer Unlocked. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Holding prisoners. But there's a hope anyway. Defensive pacts can be. Easily the most annoying feature in CK2. Turning the defensive pact off is not cheating. Press J to jump to the feed. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. I am "Jalayirid" in the west. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. •. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Defensive pacts can be. These defensive pacts need a serious rework. You'd have to marry off your child as well as park. Prep your retinues around the land then declare war. If the subject of the pact attacks one of the members, others will join the war like allies. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. . Characters are allowed to join Defensive Pacts against realms who are Threatening. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. All Discussions. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. A Game of Thrones Mod. Oh you mean attack despite the pact. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If the subject of the pact attacks one of the members, others will join the war like allies. And yet. . CK2+. Paradox Forum. His succession law is gavelkind. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Francia hasn't formed HRE and Karl has Middle and West Francia only. Thanks in advance. ago. So I always play with pacts on. If the subject of the pact attacks one of the members, others will join the war like allies. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Enables raiding. If the subject of the pact attacks one of the members, others will join the war like allies. Try trade your lands for time. The option will be greyed out unless you have a valid reason to petition for diplomacy. Double-click to zoom out. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. My solution to this would be a "The enemy of my enemy is my friend" mechanic. and ofc waiting. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 8. Now I'm wondering if they would make the game more fun. Obviously it doesn't work as well as it does in EU4, but. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Per page: 15 30 50. This guide describes how to get the S. This way there will still be a challenge, if your realm grows to fast, but you won't. Beating defensive pacts. Yeah i can do that. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. ago. From what I've seen, threat is one of the more controversial mechanics in the game. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. 22 solamyas • 6 yr. Launcher. Ive never even considered turning them off. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. They're either irrelevant or completely excessive, there is no middle ground. Defensive pacts can be. Both on the battlefield and off. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. Reply reply Awsomecheeseman • It’s like balancing on a speed boat on a lake of gasoline juggling Molotov Cocktails. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. His succession law is. I honestly like defensive pacts. If the subject of the pact attacks one of the members, others will join the war like allies. Not that they wouldn’t do that in CK2. Defensive pacts can be. Diplomatic actions are accessed by right-clicking a character 's portrait. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. It is one of the biggest hurdle to quick expansion and you can turn it off. Mod to have non-aggression pacts in ck3. The higher the threat of the attacker the lower the opinion threshold for the ai. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Yesterday I saved the game and upon restarting now I see that defensive pacts seem to be back on as I am collecting threat again. They personally make the. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. But there is one thing that I don't think is mentioned very often, which is. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Started a 2. Once you get there you're basically one step away from world conquest. Defensive pacts can be. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. You can also hear me die. the pacts should be turned off because otherwise the AI will not be able to grow as large. On macOS (US), ⌥Option + 6 enters. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. By right clicking on any rulers’ portrait, you can access the option to form a pact. The release version was merely the. First step is to make it so defensive pact dont automatically call in all defenders. A non-aggression pact. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. It's hands-down my favourite Jade Dragon CB. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Basically you have to declare any and all wars before you unpause with your new ruler. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. One takes the target territory, the other kills people who try to interfere. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. Defensive pacts can be. R. If the subject of the pact attacks one of the members, others will join the war like allies. 393K subscribers in the CrusaderKings community. It is one of the biggest hurdle to quick expansion and you can turn it off. My first king dies abruptly at 25, leaving his 5 year old on the throne. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. My only saving grace is that he is yet to drag them into fighting me. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. Start it and save it not compressed. If it is off, your first major battle lost is your last. ago. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. I just forgot about them and never turned them back on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The best compromise should be to disallow defensive pacts from firing for certain wars. CK2+. Dark days ahead. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Defensive pacts can be. Aggressive AI means vassals will expand your realm of their own accord. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. when everyone says that norse are op, but they forget about the defence. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Only City States and Minor Powers can be members of a defensive. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. NDiplomacy. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. Fast siege down the target and kill any nearby defender armies. Now I'm wondering if they would make the game more fun. So is it more fun to play with pacts on so larger. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. Defensive pacts can be. You can also hear me die. I am not sure turning off defensive pacts is a minor feature in CK2. . Only really kings and emperors get big enough to generate enough threat to have them form. I tried googling it but to no avail. ago Castilla Off. And yet. [deleted] • 6 yr. Defensive Pacts: On. I just forgot about them and never turned them back on. Defensive pacts can be. So is it more fun to play with pacts on so larger. The leader of a league is the one that invites people in. If the subject of the pact attacks one of the members, others will join the war like allies. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. The main dinasty may change, or some vassals become independent, but it does not completely collapse. Forum list Trending. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). It should be more difficult for large empires to form alliance and easier for lesser countries. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Phantom-Fireworks • 4 yr. Press J to jump to the feed. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Gender Equality: Default. If the subject of the pact attacks one of the members, others will join the war like allies. So there is a mechanic in ck3 that really bothers me. 19. Normal default difficulty, Charlemange start as a duke in Umayyads. The trick is to first save the character you want to ally with as a saved scope variable. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can extract your save with any utility that can unpack zip files. tolgapacaci • Bastard • 2 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. He has two sons. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. If the subject of the pact attacks one of the members, others will join the war like allies. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. ago. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I haven't played the game in over 8 months (or any game for 8 months. If the subject of the pact attacks one of the members, others will join the war like allies. 4. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Supernatural Events: On. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. At least some were last verified for version 2. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. ago. I just forgot about them and never turned them back on. If the subject of the pact attacks one of the members, others will join the war like allies. Lastly, turn off defensive pacts. Because you can strip a feature out, then sell it back as DLC is my cynical guess. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. Menu. stawpdahates • 4 yr. 419K subscribers in the CrusaderKings community. Paradox Store. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Threat levels often get quite high, depending on the size of the land you gained. . CK3 Needs Non-Aggression Pacts. Defensive pacts can be. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. My impression is that they don't do a whole lot. My impression is that they don't do a whole lot. I guess during ck2 time period. Click and drag to zoom in. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. They way defensive pacts worked was very different originally. The defensive pact against me is quite the list. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I don't think this has something to do with defensive pacts. Only City States and Minor Powers can be members of a defensive. Forums. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. Later on you can release them from tributary status and declare war immediately before they can join a defensive pact. Any way to turn off Defensive Pacts mid-game? Title. 5. Defensive pacts make so in every war the big players come knocking. So is it more fun to play with pacts on so larger. A few things you can do. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Your threat level is determined by a %. ago. Army movement lock on for a small bit more strategy in your fights. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. Defensive pacts can be. Defensive pacts can be. So is it more fun to play with pacts on so larger. 2 Children's Crusade 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive Pacts were meant to fight blobbing. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. If the subject of the pact attacks one of the members, others will join the war like allies. . Turning off defensive pacts definitely makes the attempt easier. First is wait for rebellions in lands you want. I probably have already fought off 100 or more, and it' starting to get really frustrating. Now I have defensive pacts around me and a few questions: 1. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Crusader Kings II > General Discussions > Topic Details. So is it more fun to play with pacts on so larger. If you want the AI to form massive mongol. Forum list Trending. Pacts –Non-Aggression, Alliance, Defensive. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. No need to recompress your old save again. 126 votes, 33 comments. If the subject of the pact attacks one of the members, others will join the war like allies. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. On macOS (US), ⌥Option + 6 enters. New posts. 2. . How to get into a defensive pack?? bobdylan1234. Aggressive vassal AI makes it hard to limit your vassal's growth. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. HydroAC. Defensive pacts can be. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). #1. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. I don't know how to move forward due to defensive pacts. I'd like defensive pacts to feel more 'dangerous', if that makes sense. First save your game without compressing the file. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Yes. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . 5. #1. Business, Economics, and Finance. Let's say there is a world defensive pact against you. . I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. The design is simply bad, and I play with it toggled off. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. CK3 has more content without DLC's.